[PATCH] wined3d: Dont just print a FIXME on error, handle it (Coverity)
Stefan Dösinger
stefan at codeweavers.com
Sat Jun 11 04:52:04 CDT 2011
On Saturday 11 June 2011 11:17:58 Marcus Meissner wrote:
> else
> + {
> FIXME("Unhandled transform state %#x.\n", state);
> + return WINED3DERR_INVALIDCALL;
> + }
Please return WINED3D_OK, like wined3d_device_set_sampler_state and other
setters. Native doesn't do this kind of consistency checking, so apps will get
D3D_OK returned if they pass an out of range state(unless the setter
segfaults).
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