[1/4] wined3d/context: Track the number of render targets in FBO entries.

Adam Martinson amartinson at codeweavers.com
Wed Mar 23 17:50:50 CDT 2011

On 03/22/2011 01:33 PM, Henri Verbeet wrote:
> How much of a real difference does this patch make, after you
> avoid the redundant lookups? (I.e., after the second patch in this
> series.)
In that case the additional reduction in context_apply_fbo_state() CPU 
time from the 1st patch is only about 10%.

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