[1/4] wined3d/context: Track the number of render targets in FBO entries.
hverbeet at gmail.com
Sun Mar 27 06:45:23 CDT 2011
On 23 March 2011 23:50, Adam Martinson <amartinson at codeweavers.com> wrote:
> On 03/22/2011 01:33 PM, Henri Verbeet wrote:
>> How much of a real difference does this patch make, after you
>> avoid the redundant lookups? (I.e., after the second patch in this
> In that case the additional reduction in context_apply_fbo_state() CPU time
> from the 1st patch is only about 10%.
That sounds more realistic. I think it makes sense to just focus on
your 2/4 patch for the moment, and worry about the other patches
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