[PATCH] wined3d: Do not use double-buffered dynamic buffers (try 2)
hverbeet at gmail.com
Wed Feb 29 04:54:11 CST 2012
On 29 February 2012 11:12, Stefan Dösinger <stefan at codeweavers.com> wrote:
> try 2: Invalidate the index buffer state as well, as the buffer might be
> an index buffer.
> Otherwise unmodified reesend after the discussion from yesterday. This
> is for bugs 29079, 29897(suspected) and 30019.
I guess I didn't explicitly say it yesterday, but I think this should
be deferred and fixed properly after 1.4. While in principle dropping
VBOs might be ok as a temporary fix for the release, the vertex /
index buffer code is pretty fragile in general, and I can't guarantee
that this won't introduce more regressions than it fixes.
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