d3dx9 [patch 1/2]: Implement D3DXSHEvalDirectionalLight
hverbeet at gmail.com
Mon Sep 17 03:41:19 CDT 2012
On 17 September 2012 09:52, Rico Schüller <kgbricola at web.de> wrote:
> longer lines into two. Though, I don't know the actual recommended line
> length, but 200 seems a bit long... I only found this
> http://www.winehq.org/pipermail/wine-devel/2010-September/086996.html .
Yeah, 100 is safe, but it's not a hard limit. Personally I use 120 in wined3d.
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