[PATCH 1/2] wined3d: Pass fogstart==fogend to GL in fog table mode (try 3)

Henri Verbeet hverbeet at gmail.com
Tue Jun 18 10:25:33 CDT 2013


On 18 June 2013 16:52, Stefan Dösinger <stefan at codeweavers.com> wrote:
> It's needed to switch between the different handling of fogstart and fogend in vertex and table fog. The ddraw test shows this. The d3d8 and d3d9 tests succeed without it because they're also switching vertex and pixel shaders when the test switches between vertex and table fog.
>
Right. Perhaps FOGSOURCE_FFP should be split up.



More information about the wine-devel mailing list