[PATCH] wined3d: Implement per-stage constant in glsl fixed fonction pipeline.

Henri Verbeet hverbeet at gmail.com
Mon Jun 24 02:24:41 CDT 2013

On 23 June 2013 21:57, Christian Costa <titan.costa at gmail.com> wrote:
> When D3DTA_CONSTANT is use in a texture stage, the generated shader uses variables that are not defined making thus the compilation to fail.
> This patch declare these variables with the value from the related texture stage state D3D_TSS_CONSTANT.
> This fixes the text display in Spin Tires demo.

This patch has several issues. Even without those, it should probably
be deferred anyway.

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