Bad CPU autoscaling is making games unplayable for a lot of users

Konstantin Litvinenko to.darkangel at
Mon Sep 16 01:48:21 CDT 2013

On 09/14/2013 12:14 AM, Scott Ritchie wrote:
> Over the past couple years I've been able to try out Wine games on many
> different environments -- laptops, desktops, even cloud servers.
> On many occasions, I've discovered that a game appears to run
> functionally but slowly, however upon further investigation I find that
> forcing the CPU to run at 100% "performance" mode can make the game
> playable.
> There are a few tools to do this (eg cpufreq-indicator for desktop
> users), however the long and short of it is that, for many users, I
> suspect they just assume Wine is slow and give up on that particular game.

Confirming that. My recent research on Diablo 3 performance lead me to 
setting cpu governor to performance policy and that "magicaly" makes 
Diablo 3 run faster, without affinity mask and others tricks.

But according to not only wine suffer from this issue. Many 
Windows/Mac users have it. So I'm not sure whether this wine problem or not.

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