[PATCH 2/5] ddraw: Don't set render target / depth stencil usage on sysmem surfaces.

Stefan Dösinger stefandoesinger at gmail.com
Tue Sep 17 05:05:23 CDT 2013


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Am 2013-09-17 11:55, schrieb Henri Verbeet:
> CreateDevice() returns D3DERR_SURFACENOTINVIDMEM, provided the
> surface would otherwise be suitable for rendering.
> SetRenderTarget() has inconsistent behaviour between versions, but
> returns DDERR_INVALIDPARAMS in in v7, and D3D_OK in v2 and v3. I
> wouldn't expect actual rendering to work for v2 and v3 either, but
> don't care enough to test that until something breaks because of
> it.
> 
Sounds reasonable.

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