[PATCH 3/5] wined3d: Get rid of wined3d_device_color_fill().

Stefan Dösinger stefandoesinger at gmail.com
Fri Aug 22 06:14:00 CDT 2014


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Am 2014-08-22 12:32, schrieb Henri Verbeet:
> +    if (desc.pool != WINED3D_POOL_DEFAULT && desc.pool != WINED3D_POOL_SYSTEM_MEM)
> +    {
> +        WARN("Color-fill not allowed on surfaces in pool %#x.\n", desc.pool);
> +        return D3DERR_INVALIDCALL;
> +    }
I realize that this just keeps existing code in place, but as far as I can see this check is redundant. There's already a somewhat strange check right above this one that tests if the surface is a render target or in WINED3D_POOL_DEFAULT. Unless I missed a way to create a non-default pool render target testing only for WINED3D_POOL_DEFAULT should be enough.

The patch also works only as long as we keep the D3DUSAGE_RENDERTARGET check in wined3d_device_set_rendertarget_view and not move it to wined3d_rendertarget_view_create. Is that your intention?

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