[PATCH 1/5] wined3d: Also update the container in wined3d_surface_update_desc().

Henri Verbeet hverbeet at gmail.com
Fri Aug 22 07:39:43 CDT 2014

On 22 August 2014 12:49, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Am 2014-08-22 12:32, schrieb Henri Verbeet:
>> This fixes a bug exposed by commit
>> 415b8037206b1d4c104d9623037458739f6cfdf5. In particular,
>> wined3d_resource_update_draw_binding() uses the multisample type to
>> determine to appropriate draw binding, and since we never updated
>> that for the container, we could end up with an incorrect draw
>> binding after a device reset.
> Why not move this call to the texture entirely?
That's the plan, but this is just a regression fix.

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