[PATCH 1/5] wined3d: Introduce a sub resource structure.

Henri Verbeet hverbeet at gmail.com
Mon Feb 10 10:59:50 CST 2014


On 10 February 2014 13:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This structure will be a base structure for buffers, surfaces and
> volumes. It will take care of location management, opengl buffers,
> mapping and (at least for now) memory allocation. Sub resources will
> also store the pointer to the container resource.
>
I'm not convinced this is really the correct approach to this.



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