[PATCHv4 2/3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting

Stefan Dösinger stefandoesinger at gmail.com
Mon Feb 17 06:35:45 CST 2014


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Am 2014-02-17 13:29, schrieb Martin Storsjö:
> Yes, but isn't the wined3d code supposed to be able to run on top
> of plain windows as well, not only on top of wine?
Yes, but Windows behaves the same way. We should have tests for that
somewhere in kernel32/tests, and all our code (tests and otherwise)
assumes that HeapFree(, , NULL) is a no-op.

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