[PATCHv4 2/3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting
Martin Storsjö
martin at martin.st
Mon Feb 17 06:50:09 CST 2014
On Mon, 17 Feb 2014, Stefan Dösinger wrote:
> Am 2014-02-17 13:29, schrieb Martin Storsjö:
>> Yes, but isn't the wined3d code supposed to be able to run on top
>> of plain windows as well, not only on top of wine?
> Yes, but Windows behaves the same way. We should have tests for that
> somewhere in kernel32/tests, and all our code (tests and otherwise)
> assumes that HeapFree(, , NULL) is a no-op.
Ok then, that makes me more comfortable with doing it like that.
I've resent the set with the remaining patch taking all the comments into
consideration now.
// Martin
More information about the wine-devel
mailing list