[6/9] wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level

Henri Verbeet hverbeet at gmail.com
Mon Jul 7 06:17:17 CDT 2014


On 4 July 2014 00:40, Andrei Slăvoiu <andrei.slavoiu at gmail.com> wrote:
> +        /* wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed on compatibility contexts */
Line length. (And caps, punctuation, but I don't care that much.)



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