[PATCH 1/5] d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().

Henri Verbeet hverbeet at gmail.com
Mon Jun 16 06:53:28 CDT 2014


On 16 June 2014 13:44, Jacek Caban <jacek at codeweavers.com> wrote:
> Given how you use this object, this should be ID2D1SolidColorBrush.
No, struct d2d_brush is also used for e.g. 105100.



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