[PATCH 1/5] d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().
Jacek Caban
jacek at codeweavers.com
Mon Jun 16 06:57:53 CDT 2014
On 06/16/14 13:53, Henri Verbeet wrote:
> On 16 June 2014 13:44, Jacek Caban <jacek at codeweavers.com> wrote:
>> Given how you use this object, this should be ID2D1SolidColorBrush.
> No, struct d2d_brush is also used for e.g. 105100.
Yup, and that patch has the same problem with parent to child interface
casts.
Jacek
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