d2d1: Make d2d_geometry_sink_vtbl static.

Henri Verbeet hverbeet at gmail.com
Fri Aug 7 05:47:53 CDT 2015


On 7 August 2015 at 12:42, Francois Gouget <fgouget at free.fr> wrote:
> ---
>  dlls/d2d1/geometry.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
> index 056923e..beebf73 100644
> --- a/dlls/d2d1/geometry.c
> +++ b/dlls/d2d1/geometry.c
> @@ -1299,7 +1299,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddArc(ID2D1GeometrySink *iface,
>      ++geometry->u.path.segment_count;
>  }
>
> -struct ID2D1GeometrySinkVtbl d2d_geometry_sink_vtbl =
> +static struct ID2D1GeometrySinkVtbl d2d_geometry_sink_vtbl =
It should actually be const too.



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