On 20 August 2015 at 01:47, Józef Kucia <jkucia at codeweavers.com> wrote: > -#include "d3d10core_private.h" > +#include "d3d11_private.h" > > WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); I think you should rename the debug channel as well. I don't think we need layer.c.