[PATCH 1/7] d3d11: Move d3d10core to d3d11.

Henri Verbeet hverbeet at gmail.com
Thu Aug 20 03:09:01 CDT 2015


On 20 August 2015 at 01:47, Józef Kucia <jkucia at codeweavers.com> wrote:
> -#include "d3d10core_private.h"
> +#include "d3d11_private.h"
>
>  WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
I think you should rename the debug channel as well. I don't think we
need layer.c.



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