d3dx9_36: add D3DXDisassembleShader stub (try 2)
Dmitry Timoshkov
dmitry at baikal.ru
Thu Feb 5 02:56:46 CST 2015
Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Am 2015-02-05 um 05:14 schrieb Austin English:
> > +HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL
> > colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
> Please no LPCRAP:
>
> LPCSTR -> const char *
That's how it's supposed to look like - LPCSTR, not const char *.
This is a public API, not an internal helper.
> LPD3DXBUFFER * -> ID3DXBuffer **
>
> It is even written this way in our header.
Then the header should be fixed instead:
https://msdn.microsoft.com/ru-ru/library/windows/desktop/bb172820%28v=vs.85%29.aspx
--
Dmitry.
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