[PATCH 5/5] wined3d: Use the core version of the shader object functions.

Henri Verbeet hverbeet at gmail.com
Thu Jan 22 09:29:25 CST 2015


On 22 January 2015 at 15:34, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Do you prefer I just unconditionally add the (void *) cast to
> MAP_GL_FUNCTION or still add the separate define and only cast there?
I don't have a strong opinion, but there's probably some value in
explicitly marking the functions that do that kind of cast, so I guess
it makes sense to have a separate macro.



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