[PATCH 2/3] d3drm/tests: Add test for IDirect3DRM*::CreateDeviceFromSurface (try 6).

Stefan Dösinger stefandoesinger at gmail.com
Thu Jun 25 16:02:04 CDT 2015


Hi,

> +    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
Style-only issue: You're just checking one flag here, so ok(dwCaps & ZBUFFER, "..."); is enough

> +    IDirectDrawSurface_Release(surface);
> +
> +    memset(&desc, 0, sizeof(desc));
> +    desc.dwSize = sizeof(desc);
> +    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
> +    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
> +    desc.dwWidth = rc.right;
> +    desc.dwHeight = rc.bottom;
> +
> +    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
> +    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
Minor issue: I don't think there's a reason to destroy and recreate the surface.

> +    IDirectDrawSurface_Release(d3drm_ds);
> +    IDirectDrawSurface_Release(d3drm_surface);
> +    IDirectDrawSurface_Release(ds);
What happens to the depth buffer here? Does it remain attached?

Stefan

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