[PATCH 2/3] d3drm/tests: Add test for IDirect3DRM*::CreateDeviceFromSurface (try 6).

Aaryaman Vasishta jem456.vasishta at gmail.com
Fri Jun 26 07:02:46 CDT 2015

On Fri, Jun 26, 2015 at 2:32 AM, Stefan Dösinger <stefandoesinger at gmail.com>

> Minor issue: I don't think there's a reason to destroy and recreate the
> surface.
The other way afaik is to QI surface version >= 3 and then call
SetSurfaceDesc. This seemed easier to do so. Is there some other way?

> +    IDirectDrawSurface_Release(d3drm_ds);
> > +    IDirectDrawSurface_Release(d3drm_surface);
> > +    IDirectDrawSurface_Release(ds);
> What happens to the depth buffer here? Does it remain attached?

At this point (after releasing ds) the refcounts of both ds and render
target (i.e. surface) become 1.
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