Assorted spelling fixes.

Henri Verbeet hverbeet at gmail.com
Wed Mar 18 03:22:13 CDT 2015


On 18 March 2015 at 08:44, Francois Gouget <fgouget at free.fr> wrote:
> diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
> index 68012ac..f8a74eb 100644
> --- a/dlls/d3d10core/tests/device.c
> +++ b/dlls/d3d10core/tests/device.c
> @@ -1238,7 +1238,7 @@ struct gs_out
>  };
>
>  [maxvertexcount(4)]
> -void main(point float4 vin[1] : POSTION, inout TriangleStream<gs_out> vout)
> +void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
In principle this change is correct, but if you do that it no longer
matches the shader bytecode.



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