[PATCH 2/5] ddraw: check if surface is a mipmap sublevel through caps in ddraw_surface7_GetPriority

Stefan Dösinger stefandoesinger at gmail.com
Wed Nov 4 06:32:22 CST 2015


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Am 2015-11-04 um 13:29 schrieb Stefan Dösinger:
> The behavior of your new code is correct, it matches that of
> windows. You can set color keys (and presumably palettes, etc) on
> cube map faces that aren't the root surface and aren't sublevels.
Btw, I don't think we care about how two conflicting color keys etc on
a cube texture behave in draws or blits. I guess that everything
except positive X is ignored, or maybe used in blits only. Or it
causes a bluescreen, that wouldn't be the first time...
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