[PATCH] winex11: Avoid double initialization of variables in OpenGL functions.

Alex Henrie alexhenrie24 at gmail.com
Wed Nov 4 11:35:42 CST 2015

2015-11-04 2:50 GMT-07:00 Stefan Dösinger <stefandoesinger at gmail.com>:
> Your diff appears to have a huge amount of context around the changes. Is that intentional?

It was an attempt to make reviewing easier. You can see from the
expanded context that these variables are initialized once, then
initialized again, and never used in between.


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