[v7 03/10] d3d9: Call wined3d_device_copy_sub_resource_region() instead of wined3d_device_update_surface() in d3d9_device_UpdateSurface().

Henri Verbeet hverbeet at gmail.com
Thu Nov 12 04:05:40 CST 2015


On 10 November 2015 at 14:09, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
> index 16b27e5..3dca920 100644
> --- a/dlls/d3d9/device.c
> +++ b/dlls/d3d9/device.c
> @@ -1227,16 +1227,32 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
>      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
>      struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
>      struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
> +    struct wined3d_box src_box;
>      HRESULT hr;
>
>      TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
>              iface, src_surface, src_rect, dst_surface, dst_point);
>
> +    if (src_rect)
> +    {
> +        src_box.left = src_rect->left;
> +        src_box.top = src_rect->top;
> +        src_box.right = src_rect->right;
> +        src_box.bottom = src_rect->bottom;
> +        src_box.front = 0;
> +        src_box.back = 1;
> +    }
> +
>      wined3d_mutex_lock();
> -    hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
> -            dst->wined3d_surface, dst_point);
> +    hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
> +            wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
> +            dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
> +            src->sub_resource_idx, src_rect ? &src_box : NULL);
>      wined3d_mutex_unlock();
This is fine.

> +    if (FAILED(hr))
> +        return D3DERR_INVALIDCALL;
> +
>      return hr;
Is this needed? I.e., would just "return hr;" also work?

> diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
> index 365629b..0f64469 100644
> --- a/dlls/wined3d/device.c
> +++ b/dlls/wined3d/device.c
> @@ -3888,14 +3888,6 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
>          return WINED3DERR_INVALIDCALL;
>      }
>
> -    if (src_resource->type != dst_resource->type)
> -    {
> -        WARN("Resource types (%s / %s) don't match.\n",
> -                debug_d3dresourcetype(dst_resource->type),
> -                debug_d3dresourcetype(src_resource->type));
> -        return WINED3DERR_INVALIDCALL;
> -    }
> -
>      if (src_resource->format->id != dst_resource->format->id)
>      {
>          WARN("Resource formats (%s / %s) don't match.\n",
> @@ -3904,9 +3896,11 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
>          return WINED3DERR_INVALIDCALL;
>      }
>
> -    if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
> +    if ((dst_resource->type != WINED3D_RTYPE_TEXTURE && dst_resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
> +            || (src_resource->type != WINED3D_RTYPE_TEXTURE && src_resource->type != WINED3D_RTYPE_CUBE_TEXTURE))
>      {
> -        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
> +        FIXME("Not implemented for %s to %s resources.\n",
> +                debug_d3dresourcetype(src_resource->type), debug_d3dresourcetype(dst_resource->type));
>          return WINED3DERR_INVALIDCALL;
>      }
>
This is really a separate change. I'd prefer something like the following:

    enum wined3d_resource_type src_resource_type, dst_resource_type;
    ...
    src_resource_type = src_resource->type;
    if (src_resource_type == WINED3D_RTYPE_CUBE_TEXTURE)
       src_resource_type = WINED3D_RTYPE_TEXTURE;
    ...
    if (src_resource_type != dst_resource_type)
    {
       ...
    }
    ...



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