[PATCH 4/5] d3d11: Implement d3d11_immediate_context_RSGetViewports().

Józef Kucia joseph.kucia at gmail.com
Fri Nov 13 08:18:54 CST 2015

On Fri, Nov 13, 2015 at 1:55 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> Are you sure this is correct? (I.e., that calling the function with an
> invalid viewports pointer and 0 *viewport_count should crash.)

It's wrong. I've sent a fixed version of this patch.

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