[PATCH] wined3d: Avoid double initialization.

Henri Verbeet hverbeet at gmail.com
Fri Nov 13 06:55:48 CST 2015


On 13 November 2015 at 07:45, Alex Henrie <alexhenrie24 at gmail.com> wrote:
> @@ -4962,7 +4960,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv,
>          BOOL per_vertex_point_size, const struct wined3d_gl_info *gl_info)
>  {
>      struct wined3d_string_buffer *buffer = &priv->shader_buffer;
> -    GLuint ret = 0;
> +    GLuint ret;
>      DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0;
>      unsigned int i;
>      const char *semantic_name;
This fails to apply.



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