[PATCH 1/6] d3d8: make use of wined3d_texture_map in d3d8_surface_LockRect

Stefan Dösinger stefandoesinger at gmail.com
Thu Oct 8 13:58:12 CDT 2015


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Am 2015-10-08 um 14:29 schrieb Riccardo Bortolato:
> +    surface_impl->wined3d_texture = texture;
> +    surface_impl->sub_resource_idx = 0;
You shouldn't need this because device_parent_surface_created runs
during the wined3d_texture_create call.
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