[PATCH 1/6] d3d8: make use of wined3d_texture_map in d3d8_surface_LockRect

Riccardo Bortolato rikyz619 at gmail.com
Sun Oct 11 06:29:47 CDT 2015


Right, it was a leftover from the initial iteration, thanks for
spotting this out.

I resent the serie (the only modified patches are 1/6 and 4/6).

Ciao,
Riccardo


2015-10-08 20:58 GMT+02:00 Stefan Dösinger <stefandoesinger at gmail.com>:
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> Am 2015-10-08 um 14:29 schrieb Riccardo Bortolato:
>> +    surface_impl->wined3d_texture = texture;
>> +    surface_impl->sub_resource_idx = 0;
> You shouldn't need this because device_parent_surface_created runs
> during the wined3d_texture_create call.
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