[PATCH 06/10] d3d9: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d9_surface_get_rendertarget_view
Riccardo Bortolato
rikyz619 at gmail.com
Tue Oct 20 09:42:56 CDT 2015
Is this different from d3d8?
Ciao,
Riccardo
2015-10-20 16:37 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 19 October 2015 at 19:07, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
>> + desc.format_id = resource_desc.format;
>> + desc.u.texture.level_idx = surface->sub_resource_idx;
>> + desc.u.texture.layer_idx = 0;
> This is wrong for cube texture surfaces.
>
>
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