d3d11: Make impl_from_ID3D11ShaderResourceView() static.

Józef Kucia joseph.kucia at gmail.com
Sat Oct 24 09:37:57 CDT 2015


Hi Francois,

On Sat, Oct 24, 2015 at 4:05 PM, Francois Gouget <fgouget at free.fr> wrote:
> ---
>  dlls/d3d11/view.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
> index 91f9265..a62c2de 100644
> --- a/dlls/d3d11/view.c
> +++ b/dlls/d3d11/view.c
> @@ -1189,7 +1189,7 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
>
>  /* ID3D11ShaderResourceView methods */
>
> -struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
> +static struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)

It should actually be "static inline". Thanks!



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