[v3 signed 1/6] d3d9: improved d3d9_device_UpdateSurface

Riccardo Bortolato rikyz619 at gmail.com
Tue Oct 27 10:15:17 CDT 2015


OK, but since I could not find a definite answer I tried another road.

I assume you don't even want to look at it but use those methods instead.

Ciao,
Riccardo

2015-10-27 15:40 GMT+01:00 Henri Verbeet <hverbeet at gmail.com>:
> On 22 October 2015 at 12:01, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
>> enabled previously failing test in device.c
>> removed wined3d_device_update_surface from wined3d and replaced its usage with surface_upload_from_surface.
>>
> This was mentioned in the discussion in the other thread, but just for
> the record, the options are either
> wined3d_device_update_sub_resource() or
> wined3d_device_copy_sub_resource_region().
>
>



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