[PATCH 1/5] d3dx11: Use debugstr_a() to trace a user-supplied string.

Henri Verbeet hverbeet at gmail.com
Fri Aug 5 16:14:15 CDT 2016


On 5 August 2016 at 20:56, Matteo Bruni <mbruni at codeweavers.com> wrote:
> @@ -32,7 +32,7 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
>  {
>      TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
>              "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
> -            debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
> +            debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
Somewhat related, this seems to assume "data" is a zero-terminated string.



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