Maximum OpenGL version

Fabian Maurer dark.shadow4 at web.de
Sun Aug 28 17:02:27 CDT 2016


On Monday, August 29, 2016 12:00:46 AM CEST you wrote:
> Yes, wined3d uses legacy OpenGL in a few places. AFAIK there is not a
> lot of work left. The main offender is probably blitting code (see
> e.g. SetupForBlit()). Generally, it should be quite easy to find
> remaining issues when you run d3d/ddraw tests with "MaxVersionGL" set
> to 3.2 or higher version (you'll get some GL errors or test failures).
> Matteo has done most of the work related to fixing this issue. He
> might be able to provide an exact list of remaining parts.

Ah, thanks for the information.

Fabian Maurer



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