[PATCH] d2d1: Don't update target dpi if only one SetDpi() argument is zero
Nikolay Sivov
bunglehead at gmail.com
Wed Jan 20 06:43:58 CST 2016
On 20.01.2016 15:06, Henri Verbeet wrote:
> On 19 January 2016 at 22:43, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> @@ -1436,6 +1436,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *if
>> dpi_x = 96.0f;
>> dpi_y = 96.0f;
>> }
>> + else if (dpi_x == 0.0f || dpi_y == 0.0f)
>> + return;
>>
> Should this affect rendertarget creation (i.e.,
> d2d_d3d_render_target_init()) as well? What about bitmap creation?
>
Good question, I'll test it.
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