[PATCH] d2d1: Don't update target dpi if only one SetDpi() argument is zero
Henri Verbeet
hverbeet at gmail.com
Wed Jan 20 06:06:07 CST 2016
On 19 January 2016 at 22:43, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> @@ -1436,6 +1436,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *if
> dpi_x = 96.0f;
> dpi_y = 96.0f;
> }
> + else if (dpi_x == 0.0f || dpi_y == 0.0f)
> + return;
>
Should this affect rendertarget creation (i.e.,
d2d_d3d_render_target_init()) as well? What about bitmap creation?
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