On 18 July 2016 at 14:31, Józef Kucia <joseph.kucia at gmail.com> wrote: > As it was already mentioned the plan was to use GLSL 4.30 for shader > model 5. However, it shouldn't be much of a burden to also support SM5 > bitwise opcodes with ARB_gpu_shader5. > Sure, but is there a reason to?