[PATCH] wined3d: Test and enable ARB_gpu_shader5 in shaders.

Henri Verbeet hverbeet at gmail.com
Mon Jul 18 07:52:46 CDT 2016


On 18 July 2016 at 14:31, Józef Kucia <joseph.kucia at gmail.com> wrote:
> As it was already mentioned the plan was to use GLSL 4.30 for shader
> model 5. However, it shouldn't be much of a burden to also support SM5
> bitwise opcodes with ARB_gpu_shader5.
>
Sure, but is there a reason to?



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