[PATCH 2/4] quartz: Images in Direct3D surfaces must be top-down

Jan Schmidt jan at centricular.com
Wed Jul 20 06:04:41 CDT 2016



On 20/07/16 20:23, Henri Verbeet wrote:
> On 20 July 2016 at 11:48, Jan Schmidt <jan at centricular.com> wrote:
>>> If it isn't, it may be better to just flip the image when presenting it.
>>
>> Do you mean when presenting inside D3D?
> I was thinking about VMR9_ImagePresenter_PresentTexture() and
> VMR9_ImagePresenter_PresentOffscreenSurface(), but reading up a bit
> about vmr9, those wouldn't be used in renderless mode. That also means
> this is likely the right way to handle this, although tests are still
> a good thing.
> 

Ah, right - yes.

J.
-- 
Jan Schmidt, Centricular Ltd - http://centricular.com/

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