Regression in wined3d

Bruno Jesus 00cpxxx at gmail.com
Wed Jun 1 15:31:06 CDT 2016


On Wed, Jun 1, 2016 at 3:16 PM, Fabian Maurer <dark.shadow4 at web.de> wrote:
> Hello,
>
> I found a regression in the implementation of wined3d that causes a lot of
> rendering artifacts in certain games, for example the NekoPara series on
> steam.
> I uploaded a sample screenshot: http://imgur.com/cIfQDft
>
> The offending commit is
> 1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D
> textures.
>
> After reverting that commit and it's child
> (4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again.
> Since I don't know too much about the 3d implementation, I'd be glad to have
> someone help me with that issue.

Hi, please open a bug report so we don't lose track of this issue:
https://bugs.winehq.org/

There you can add the same text you added here and copy Józef as well.



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