[PATCH 1/5] wined3d: Fix FFP vertex shaders with ARB_explicit_attrib_location.

Józef Kucia joseph.kucia at gmail.com
Wed Jun 1 17:59:50 CDT 2016


On Wed, Jun 1, 2016 at 11:16 PM, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
>  dlls/wined3d/glsl_shader.c | 5 +++++
>  1 file changed, 5 insertions(+)
>
> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
> index e5a0e69..4e773b6 100644
> --- a/dlls/wined3d/glsl_shader.c
> +++ b/dlls/wined3d/glsl_shader.c
> @@ -6363,10 +6363,15 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
>
>      shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, NULL));
>
> +    if (shader_glsl_use_explicit_attrib_location(gl_info))
> +        shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
> +
>      for (i = 0; i < WINED3D_FFP_ATTRIBS_COUNT; ++i)
>      {
>          const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4";
>
> +        if (shader_glsl_use_explicit_attrib_location(gl_info))
> +            shader_addline(buffer, "layout(location = %u) ", i);
>          shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i);
>      }
>      shader_addline(buffer, "\n");
> --
> 2.7.3
>
>
>

I am not sure how I missed this... Thanks!



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