[PATCH] wined3d: Properly handle immediate NaN and Inf in GLSL backend.

Guillaume Charifi guillaume.charifi at sfr.fr
Tue Jun 14 04:51:54 CDT 2016


Le 14/06/2016 11:48, Józef Kucia a écrit :
> On Tue, Jun 14, 2016 at 11:32 AM, Guillaume Charifi
> <guillaume.charifi at sfr.fr> wrote:
>>> It seems that 29 bytes are needed at least (including the null character).
>> Er... I think that sizeof("uintBitsToFloat(4294967295)") == 28...
>> Anyway, I use %#x now, so it should be easier to read. :)
> I think you forgot about the 'u' suffix.
Yes, exactly, thank you! :D



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