[PATCH 3/9] d3d11: Implement d3d11_immediate_context_OMGetBlendState().

Józef Kucia joseph.kucia at gmail.com
Fri Jun 24 06:21:56 CDT 2016


On Fri, Jun 24, 2016 at 1:07 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> Yeah, but that's just because in most cases there's no reason to
> expose them outside that file. E.g. impl_from_ID3D11Device() is in
> d3d11_private.h, and in ddraw several of them are.

My impression is that we want to keep them private unless there is a
good reason to expose them. I guess my impression is mostly based on
this comment https://www.winehq.org/pipermail/wine-devel/2015-August/108939.html.
I can change to impl_from_ID3D11BlendState(). It doesn't make much
different to me.



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