[v2] d3d9: Add test for D3DFMT_L8 format as render target.

Henri Verbeet hverbeet at gmail.com
Wed Mar 23 11:27:52 CDT 2016


On 23 March 2016 at 17:17, Paul Gofman <gofmanp at gmail.com> wrote:
> @@ -11295,10 +11296,10 @@ static void pixelshader_blending_test(void)
>      /* Quad with R=0x10, G=0x20 */
>      quad1[] =
>      {
> -        {{-1.0f, -1.0f, 0.1f}, 0x80102000},
> -        {{-1.0f,  1.0f, 0.1f}, 0x80102000},
> -        {{ 1.0f, -1.0f, 0.1f}, 0x80102000},
> -        {{ 1.0f,  1.0f, 0.1f}, 0x80102000},
> +        {{-1.0f, -1.0f, 0.1f}, 0x80103000},
> +        {{-1.0f,  1.0f, 0.1f}, 0x80103000},
> +        {{ 1.0f, -1.0f, 0.1f}, 0x80103000},
> +        {{ 1.0f,  1.0f, 0.1f}, 0x80103000},
>      },
The patch looks fine at first sight, but you should probably either
update the comment or just remove it.



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