[PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
Henri Verbeet
hverbeet at gmail.com
Fri Mar 25 16:33:41 CDT 2016
On 25 March 2016 at 22:20, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> I wrote a quick test, and it seems that InitFromFile always returns
> D3DRMERR_BADOBJECT, even after passing it an IDirect3DRMTexture created via
> CreateTexture.
How are you creating the texture? The interesting cases are probably
CoCreateInstance() and IDirect3DRM_CreateObject().
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