[PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).

Henri Verbeet hverbeet at gmail.com
Mon Mar 28 11:10:32 CDT 2016


On 28 March 2016 at 17:56, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> InitFrom* tests would require CreateObject to work, for which I am thinking
> of implementing as a seperate series of patches. For now I'm thinking of
> implementing InitFromFile for use by LoadTexture. Will that be okay? I could
> add todo_wine tests for InitFromFile, and once CreateObject is implemented,
> the todo's can be removed.
>
It might be ok. I'm not sure it's all that much easier than just
implementing CreateObject() first though. It would also mean the Wine
implementation is more or less untested until CreateObject() is
implemented. The main reason I can think of for implementing
InitFromFile() first is that it would allow you to send the code
you've already written a little bit sooner, but I don't think that's a
very convincing argument.



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