[PATCH 4/5] d3d11/tests: Add test for shader input register limits.

Henri Verbeet hverbeet at gmail.com
Tue Nov 29 08:26:03 CST 2016


On 28 November 2016 at 23:19, Józef Kucia <joseph.kucia at gmail.com> wrote:
> That's bad. Generally, SM4 hardware is expected to support 32
> samplers.
Are you sure about that? The actual hardware limit seems to be 18, and
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT is 16 as well.

The hardware texture resource limit is much higher at 176, but that
doesn't help much in OpenGL unless you use something like
ARB_bindless_texture.



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