[PATCH 3/6] wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().

Henri Verbeet hverbeet at gmail.com
Wed Oct 19 06:31:55 CDT 2016


On 16 October 2016 at 21:46, Józef Kucia <jkucia at codeweavers.com> wrote:
> -void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
> +void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
>          const struct wined3d_state *state)
This makes the naming consistent with wined3d_texture_load(), so
that's good. Still, I don't think that one necessarily covers what the
function does very well either, so if anyone has good suggestions...



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