[PATCH] Moved wined3dformat <-> dxgi_format conversion functions into wined3d
Fabian Maurer
dark.shadow4 at web.de
Sat Sep 10 11:47:12 CDT 2016
On Saturday, September 10, 2016 6:33:04 PM CEST you wrote:
>
> Unfortunately d3dx dlls shouldn't depend on wined3d either. We've
> typically handled sharing across different versions of d3dx using
> PARENTSRC.
I see, what's the reason behind this? After all, d3dx_36 depends on d3d9 which
in turn depends on wined3d. Just curious, I'll make it different if this is
your standard.
I can put the conversion functions in dxgi and make it public by using the
.spec file, but I really don't know about the actual texture loader. I mean, I
could make a copy from all the d3dx9 code for d3dx11, but it seems more
logical to not just duplicate code.
But where would I put the code to use it in both d3dx9 and d3dx11? A new
folder d3dx_shared for PARENTSRC?
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